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but the 2 important folders that people focus on the most is FowardView and SideView.įowardView focuses on the physics mainly on 3d sections of the game and SideView focuses on physics mostly in 2d sections of the game. Which adjust, well, common things like boosting, items, all that stuff. This is where you are free to have fun and edit lot of things. Afterwards, go and right click to the extracted xml file you created and click on "Edit with XML notepad" and we'll come to the best part of all. The only file we'll be going for is the "" So simply extract that file to whatever you want it to be in, but DON'T EXIT OUT ON ARCHIVE EDITOR JUST YET, we'll get back to it later (if you did exit out of it, just re-open Archive Editor and find the exact same 'ar' file that you were using).
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So after we open it, This is what will happen to "Generations Archive Editor". Remember that the 'ar' file should have '#' at the beginningįor now, we'll be going with Modern Sonic because this is what people tend to focus on the most and we will have a bit more options than Classic Sonic. So natually, go and find the folder with all of the CPK files are which was extracted from the 'bb3' (So in that case, I have to go and find my 'CPKs unpacked' folder) Once you found it, ignore all of the random files showen to you and stick to the two main files that you'll focus on, depending if you want to edit the physics with Modern or Classic Sonic. So go to 'file' and then 'open', and it should ask you to find the 'ar' file. Go ahead and open up "Generations Archive Editor" which should be located in a folder name "GenArcEd" Once its open, you'll be greeted with this: Once its done, you should see this in one of your folder that you've decided to place it in: Once selected, another window will pop up to let us select a folder to save in, so just simply save onto the empty folder where all of the CPK file will be in. If the folder location isn't where it was suppose to be in when you first open it up, simply re-find the QuickBMS folder and you should see it.Īfter you click it, another window will pop up telling you to "select the input archives/files to extract" Which means to select that bb3 file that we just made as a backup. Just simply click on a cpk that is showen for you.
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Next, go to a folder named "QuickBMS", then click on a "quickbms" application, and it should appear like this. I recommanded having all of your tools in a single folder. To locate it, you need to follow this path: C:\Program Files (x86)\Steam\SteamApps\common\Sonic Generations\disk\ Once you found the bb3 file, copy and paste it somewhere in a folder that you'll be using along with all the other program to use + an empty folder (which we will get to later. This is where both the physics of Classic and Modern Sonic are located. Before we get started, you'll need to create a backup for the certain file known as "bb3".
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